We always have a passion for making games that are unique and fun which leads to a great
user experience. Everyday after the office hour, we sit together, have dinner and
discuss the idea of a game. We were in the process of game concept development when
Defold.com announced The Defold Beta Competition. There're only 2 months left for us. We
spent a month brainstorming for game ideas. We switched the genre from Brain Game to
Puzzle to Action to Rock-Paper-Scrissors to RPG. Finally, we have got the unique game
that looks like a rhythmic game but it is absolutely not a rhythmic game, with 1-on-1
duel battle at its core as well as an old-school fantasy theme. The main character is a
hero who is going to save the world. Anyway, you are not the hero, you are you who just
lend him a hand. Thus we have got the name, Help Hero.
"For unknown reasons, you know the next moves of enemies. So, Help Hero to save the
Now we had only approximately 1 month left to submit our entry. Saturday and Sunday are
primary working day for the game. And thanks to the new year holidays we got more time
to work on the game. Yay!
After the game concept was finalized it's time for a real work!. Our artist began to
sketch the concept art for characters, environments, UI and the look and tone of the
game. At the same time our programmer began to play with Defold. Basically Defold is
very simple to use. It comes with its own Editor and uses Lua as a scripting language.
“...we can quickly get the answers from the very active Defold Forum, many times by
the Defold's core team members itself.”
There is a little learning curve to help us thinking in Defold way. After getting to it
everything work nicely and smoothly. We occasionally have some quesions about Defold and
we can quickly get the answers from the very active Defold Forum, many times by the
Defold's core team members itself.
The artist can effortlessly create and do experiment on particle effects in Defold.
Along with its seamlessly build system that requires no target switching (iOS, Android,
HTML5, etc etc), it helps us to iterate and test the ideas faster. We have been working
on many iterations before we settled for the look and tone of the game to ensure that we
got the right UI and the best user experience possible.
Right now, we have core game mechanics and a playable demo. We are still working on
story and content development, more story, more characters, more enemies and more
bosses! Also more polishing for the game, such as a tutorial, gameplay balance and story
cutscenes. We are aiming to release Help Hero sometime in 2016.
At Uknyx, we are 2 game developers. Pisit Tangkoblarp, the programmer and Poramed
Chonrattanakun, the artist. We just form our team and focus on developing unique and
great quality game. We would like to thank our friends for helping with the game, Payont
Permsith for the music and Nutthapol Orpipath for the story.