The idea for the game came from one of our designers during his time as a game
development student. During one of his classes he got the assignment to prototype a “one
button game” and after a stroke of inspiration, Crazy Sorting Factory was born.
“The engine itself is pretty straightforward.”
It has been a while since then and even though we have been busy with other projects since
founding the company, this idea has been lingering and we have been waiting for an
opportunity to take that prototype and make an actual game of it. Now we finally found that
opportunity after releasing our first game as a company and we are very excited to see how
we can fare on the mobile market as well.
Working with the Defold engine has been going well, with a bit of adaptation time as
it’s a brand new engine with its own quirks and ways of thinking. We have noticed some
infancy issues but that is to be expected at this stage and it’s nothing that can’t be
“The mobile workflow in particular has been a joy to work with...”
The mobile workflow in particular has been a joy to work with since you can quickly try
your new implementations without having to wait for long compilations that just eats
time. The engine itself is pretty straightforward and converting the entire prototype of
the game from Unity to Defold did not take much time at all, we quickly got the core
features up and running. Not to say that the prototype or even the gameplay itself is
particularly advanced but it still went a lot faster than we had initially expected.
This easy creation of the core mechanics gave us more time to test and implement many of
the surrounding features such as level selection and GUI. As this is our first attempt
at creating a full blown mobile game that will release on multiple platforms we’ve had
to work with small but frequent iterations and trial and error to create the
functionality that the market has come to expect from these types of games.
From an artist point of view Defold has been easy to work with, particle effects have
been fun to create and tweak. We have not had any major issues with implementation or
creation of the visuals.
Guru Games consists of eleven highly talented and hardworking Artist, Designers and
programmers, all former students from the University of Skövde. The company is an
award-winning, self-owned studio that was founded in 2013 and has since then worked
mostly on single player first person games.
In May the company launched Magnetic: Cage Closed, a first person puzzle game on Steam.
Crazy Sorting Factory will therefore be the second game from the studio this year, and
their first mobile title.