Complete release notes for the current and previous versions of the engine.
Newest version: 1.2.160
This sprint we’ve been finishing the Particles in GUI task, and also added some smaller enhancements.
This release adds the feature of adding particle effects to your GUI scene.
Just as other resources in the gui, you add a .particlefx file to the scene,
and then you can reference it by adding particle fx nodes to your scene.
You can also add nodes dynamically at runtime.
Also, please try playing the effect directly in the Editor 2 by pressing CMD+P
In the gui, you can change the color propery while the effect is playing.
DEF-2106- Added: Particles in GUI
DEF-2813- Fixed: Fixed crash when error logging a bad string (in gui.delete_texture)
DEF-2437- Fixed: The
render.get_render_target_height()now support BUFFER_TYPE_COLOR_BIT/BUFFER_TYPE_DEPTH_BIT/BUFFER_TYPE_STENCIL_BIT
DEF-2807- Fixed: Added sound name output when it fails to decode
DEF-2809- Fixed: Embedded camera component not working in Editor 1
DEF-2811- Fixed: Target app: Failing to load project file restarts the target app
DEF-2814- Fixed: Native Extensions now build debug builds for Win32 too