Complete release notes for the current and previous versions of the engine.
Newest version: 1.2.160
This sprint we've worked on improving performance on the texture loading and creation, and also preloading of assets.
In short, the bulk of the work is done on another thread, allowing the main thread to run as intended.
This for instance speeds up loading of particle systems and WebP compressed textures.
We have also added anonymous tracking of which version of the editor is being used in order for us to better understand our users,
help us with prioritisation and improve the product.